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Posts Tagged ‘Real-Time Strategy’

Fleet Commander: Wall-Sized, Touch-Screen Star Wars Video Game

By David Erickson | July 13, 2011
Fleet Commander: Wall-Sized, Touch-Screen Star Wars Video Game

Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, “Fleet Commander” explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment.

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